The $40k Winter Team Championship - Announcement + Discussion

Admin

Administrator
Staff member
Banner.png


Teaser:

We are proud to announce the latest major AOE IV event:
The $40,000 Winter Team Championship of Age of Empires IV

Featuring 2v2's and 3v3's
19th November - 11th December 2022

The Winter Team Championship is EGC's first ever team event, and the first ever major event including 2v2 matches. This team event features teams with a minimum roster of three players and a maximum roster of four players, playing in formats that include both 2vs2's and 3v3's.

While the full handbooks will be released along with sign-up criteria in early November, here's some early information.

Teams

While teams of three are allowed, it is strongly encouraged to enter with a roster of four. While you'll still be able to play your matches with only three players, we will be forced to disqualify any team unable to field three players on a match day due to unforeseen issues with internet, sickness or any other eventuality. It is allowed to have an uneven distribution of prize money among team members, so long as this is agreed between the team before the tournament commences (this is in order to encourage at minimum the use of a lower ranked fourth player to act as a 'reserve'). Every team must have a Captain who will be the only team member responsible for coordinating with other teams and the event Admin.

Seeding

Seeding will likely include ATR and RtW points, with averages used to determine a team score. This seeding will only take into account the three strongest players. We reserve the right to include limited invitations and may include Ranked Season and/or Quick Search rankings on a limited basis too. During the first weekend there will be two one-day qualifiers including 32 teams each in total. On each day, four teams will qualify to the Main Event. Teams seeded 1-32 will be allowed to compete in both qualifiers. Teams seeded 33-36 will be allowed to compete in only the second qualifier.

Tournament Schedule

The tournament will be divided in a GSL group stage, and a playoff stage. A qualifier for the main event will be held during the first weekend.

First Weekend (November 19th & 20th)

Saturday - Single Elimination Qualifier 1: Ro32 (Bo3) – Ro16 (Bo3) – Ro8 (Bo5)
Sunday - Single Elimination Qualifier 2: Ro32 (Bo3) – Ro16 (Bo3) – Ro8 (Bo5)

Second Weekend (November 26th & 27th)

Saturday: GSL group Opening Match (Bo3)
Sunday: GSL group Bo3 Winners Match & Elimination Match (Bo3)

Third Weekend (December 3rd & 4th)

Saturday: GSL Deciders (Bo5)
Sunday: Semi-finals (Bo5)

Sunday December 11th

Finals (Bo7)

Round structures

Bo3: G1= 3v3, G2=2v2, G3=3v3
Bo5: G1= 3v3, G2=2v2, G3=3v3, G4=2v2, G5=3v3
Bo7: G1= 3v3, G2=2v2, G3=3v3, G4=2v2, G5=3v3, G6=2v2, G7 3v3

Teams can not use the same line up for 2 consecutive 2v2 games (in a Bo5 series, if Player A & Player B played G2, then either Player A or Player B must be benched for G4, with Player C taking their place). Along the same lines, during Bo7 series, a player that have played both G2 and G4 will not be able to play G6.

Map and Civilisation rules TBA

GLHF!
 

GiveUAnxiety

Magudai
Cool stuff, it's a little sad that events are always forced to be played on weekends only. But maybe that is the only way. RIP to people that work weekends or anyone that wants to be social on their weekends.
 

Admin

Administrator
Staff member
Cool stuff, it's a little sad that events are always forced to be played on weekends only. But maybe that is the only way. RIP to people that work weekends or anyone that wants to be social on their weekends.
It's a tough one. Unfortunately weekday events affect far more players with work than weekend events, and it also means the timezone issues affect people more. But definitely tough on those working weekends.
 
Top